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Subject:   Traveller-digest V1996 #225
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Traveller-digest            Monday, 8 July 1996        Volume 1996 : Number 225

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Re: Visio for Deckplans
         2. Re: Exactly what do EMPs affect?
         3. Re: Exactly what do EMPs affect?
         4. Calculating G-Turns
         5. Myomers
         6. Re: Sylean Federation (Atlas of the Imperium)
         7. Marines/Legion etc .....
         8. Re:  Traveller-digest V1996 #224
         9. Re: 20 thoughts on virus
        10. Re: Traveller-digest V1996 #221
        11. (Fwd) [get published!] Traveller authors needed
        12. Re: Redesigning the Crunch Gun
        13. Re: Traveller-digest V1996 #221
        14. Re: Traveller-digest V1996 #224

----------------------------------------------------------------------

From: "Peter  H. Brenton" <pete@cummings.uchicago.edu>
Date: Mon, 8 Jul 1996 11:56:57 -0500 (CDT)
Subject: Re: Visio for Deckplans

Actually, I am using visio version 2.0, but I found where they hid the
export function (Under "export" ... sneaky little buggers, and they
thought I couldn't use a help file.)

Visio (ver. 2.0) seems to export to just about everything except .jpg, and
that can be gotten around.

I recomment it to anyone who has the $250 bucks to spare.

Has anyone got a comprehensive review from a traveller standpoint of the
RPG international product "Campaign Cartographer" that another person
mentioned?  It seems like one would need two of the modules for
completeness, putting the pricetag over $100, but I can't be sure.

Pete 


------------------------------

From: Craig Berry <cberry@hollywood.cinenet.net>
Date: Mon, 8 Jul 1996 10:06:30 -0700 (PDT)
Subject: Re: Exactly what do EMPs affect?

[re EMPs...]
> From: jlindsay@direct.ca (James Lindsay)
> Date: Mon, 08 Jul 1996 07:36:19 GMT
> So what is it exactly about an electronic device that would make it
> suseptible?  If it was related to silicon, even fibreoptic computers would
> contain silicon in the transistors that make up the CPU and memory
> circuits.  What's to prevent damage to things like dedicated jump drive
> circuits, CG, sensors, and workstations?  I would think there is a lot more
> aboard a space craft other than just the computer that would be suceptible
> to an EMP.

All quite true, though electronic computers are more sensitive to EMP 
than electric motors and other "high-power-density" devices are.  The way 
an EMP causes damage is by inducing voltage across components; in effect, 
it rolls along through space, touching the leads of a powerful virtual 
battery to various parts of the objects it encounters.  A device built to 
carry a kiloamp at 50,000 volts will barely notice; a chip designed for a 
milliamp at 5 V will *definitely* notice.

Those of you who have dug around inside your computers will be aware that 
circuit boards and individual chips must be handled with some caution; 
they're shipped in anti-static bags, and computer technicians (and smart 
home users) go to some trouble to discharge static from their hands 
before working with them.  That's because even the very low power of a 
static discharge (relatively high voltage, but tiny current) can damage 
chips.  EMP eats 'em for breakfast.

You're entirely correct in your suggestion that even a "fiber optic" 
computer (and the ship around it) will contain electronic components.  
The key here is that the induced voltage across a component is (partly) 
related to the size of that component.  Long conducting wire runs suck up 
EMP, and transfer the voltage to the chips they're attached to; tiny 
chips and other electronic devices linked by non-conducting fiber optics 
are much less vulnerable.

To demonstrate the power of EMP, a few years back (as I recall, details 
are hazy in my mind), there was a severe solar storm, pumping lots of 
charge particles into the Earth's magnetosphere.  These were channeled 
down into the atmosphere over the magnetic poles, causing spectacular 
aurorae.  The Canadian power system had a 400-km stretch of high tension 
wires running from (relatively) near the north magnetic pole directly 
away from it.  The atmospheric EMP caused by the stream of high-energy 
charged particles zapping into the inonosphere "grounded out" through 
this conveniently-placed, *very* long conductive medium -- and blew up a 
power substation at the far end.

Kinda makes you think, don't it? :)

- ---------------------------------------------------------------------
      Craig Berry - cberry@cinenet.net
   |    Home Page: http://www.cinenet.net/users/cberry/home.html
 --*--  Member, CyberDesigns Team:  http://www.cyber-designs.com/
   |    Member, HTML Writers Guild: http://www.hwg.org/   
      "Every man and every woman is a star."


------------------------------

From: normf@wegener.com
Date: Wed, 03 Jul 1996 13:35:49 PDT
Subject: Re: Exactly what do EMPs affect?

On the subject of EMP effects:

>What exactly do EMPs affect?

EMP produces a potential voltage that travels wave-like, that is, it's
directional. I cannot remember exact numbers (is there a nuclear weapon
physicist doctor in the house?) but lets suppose, for example, that the
potential is 1000 Volts per centimeter. (I think this is low.)

That means, a conductor (a piece of wire) 10 inches long has a
potential across it of 25,000 volts DC. So a device normally seeing 5
or 12 volts (our PCs) across power terminals 2 inches apart would be
subjected to 5000 volts across those terminals.

Fortunately, the pulse has a finite duration, so the potential for
destruction is only so great.

Notice that unlike electicity of popular coneption, EMPs are
directional. They will travel along a wire in a certain direction.
Sharp right angles can *throw off* an EMP, depending on the conductor.
However, the EMP path does not need the classic conductor. At very high
voltage potentials, most materials will conduct, even insulators.

Using a susceptibility analysis, EMP-resistant electronics can be
designed by providing channels for the EMP to move through. The
combination of geometry and insulation an provide reasonable protection
against EMP effects. Stuff like shielded opto-isolators which have
sharp right angles can provide protection from antenna-collected
EMP-energy on the outside of a spacecraft to the electronics inside.
(Current technology). Some protection can be gained by making circuits
resistant to large transients, really large. I suspect that highly
improved insulators are also present at high tech level as well.

What's effected? Anything electronic (current technology), that is,
anything relying on electricity for operation. Without shielding and
good designs, any system on a spacecraft that meets this requirement is
susceptible. Things designed to collect energy are more susceptible
(sensors). Long conducting channels (meson tunnels) would also be
susceptible.

My canon is that *any* fighting vessel designed to be used in or around
nuclear weapon warfare will have EMP protection built into the design.
Newer current-technology military weapon systems have EMP-protection
required.

Even the TL6 stuff of the '60s had some limited EMP protection.

Finally, the sky is blue because the Queen-Mother Goddess only had blue
crayons left when she colored in the world.

- --norm fenlason



------------------------------

From: Larry Hadley <lhadley@knet.knet.flemingc.on.ca>
Date: Mon, 8 Jul 1996 13:46:02 -0400 (EDT)
Subject: Calculating G-Turns

For those of you interested in such things, I now have a program that
calculates G-Turns using the ln(MR)/FC formula, the program has binaries
for both DOS and OS/2. It is available from my home-page; look in the
"files" section.

- -- DLH "Warhammer"                           lhadley@knet.flemingc.on.ca
   Traveller stuff for sale/trade.
   http://www.knet.flemingc.on.ca/~lhadley/Profile.html

"...I do my job the best way I know. I'll keep on doing that. If somebody
gets killed, OK. Nobody lives forever, and I don't have any friends on the
other end of the muzzle"
  - Danny Pritchard


------------------------------

From: anwfh@orion.alaska.edu (William F. Hostman)
Date: Mon, 08 Jul 1996 10:06:49 -0800
Subject: Myomers

>Joe Walsh wrote:
>
>> >    Myomers. Electricity makes them contract just like muscles.
>>
>> Thanks for posting that.  I learn something new every day. :)
>
>Myomer's were the basic technological unit that made Battle Mech's
>possible in Mechwarrior.  I don't beleive that they really exist, they
>may though.
>
>Derek Stanley

Myomers shure do exist;  contraction coefficients are armoun 2-5%, IIRC,
data from SciAm, about 3 years ago. Not viable for any major useage yet...
fragile, and not too strong.

William F. Hostman

Aramis@AsylumBBS.com



------------------------------

From: Steven Bonneville <bonnevil@itlabs.umn.edu>
Date: Mon, 8 Jul 1996 13:37:25 -0500
Subject: Re: Sylean Federation (Atlas of the Imperium)

"Douglas E. Berry" <dberry@hooked.net> wrote:

>On the map of Core Sector, it identifies 25 worlds as Sylean.  These worlds
>are all on a j2 route.  Other than Capital (which, oddly, is the furthest
>Spinward of the SF worlds), the SF has three Hi-Pop worlds listed: Khuir
>(2513, Starport B), Ispumer (2615, Starport E), and Markasher (3115,
>Starport E, no water).

[...deleted...]

>Any thoughts?

Well, I'm not sure those worlds are representative of the Sylean Federation
at Dawn.  Other, old library data implies that the SF had control of much
of the Core (formerly Ukan sector) by President Zhunastu's tenure.  I got
the impression that those are the "Sylean Home Worlds" that were ruled by
the Emperor directly in the modern era.  Remember, at this point the Sylean 
federal government is 650 years old, which gives it much time to expand.
I know there was an incident at Fornol involving a 90000 ton starship on
diplomatic duties and an assassination with a robot, but I forget details.
Maybe there's more useful information there.  Does the _Atlas_ say anything
about the nature of the "Sy" allegiance code?

There are also some references that indicate active Sylean/Vilani contact
before Dawn, which may indicate a wider Sylean reach than some people may
be expecting.

  Steve Bonneville
  <bonnevil@itlabs.umn.edu>


------------------------------

From: "R. Michael Stephens" <mikes@mathcs.emory.edu>
Date: Mon, 8 Jul 1996 14:42:22 -0400 (EDT)
Subject: Marines/Legion etc .....

Having been a Marine and having known some marines who had visited Legion 
training facilities - I thought I would add this ...

All the marines I knew who had had contact with the Legion had a very 
high regard for them.  We average jarheads were not in the same league at 
all.

Force Recon might be another story.

Reputation, sense of history and extreme levels of Espirt go along way to 
building the concept of marine eliteness, not to mention a damn tough 
boot camp and advanced training courses for mudfeet, at least that was how 
it was near 20 years ago.

Much of this, I suspect, has to do with the style of training and high 
level's of bonding that are imparted.  NOt to mention the belief that 
marines don't leave their wounded behind, -- it has in fact happened but 
the attitude and tradition remains VERY strong.

I would expect that any Sapce Naval Service 'Marines' would build very 
much on similar traditions and attitudes as their missions would be similar.

As to the CoDominium Marines of Pournelle -- a part of the original 
casdre was Legion, due to it's multinational make up and the legions is 
the motherland traditions.  They celbrated the legion holiday (Camroo's 
Day ??)


Once a Marine, Always A Marine




|===========================================================================|
|           Mike Stephens, UNIX Systems Programmer/Admin  BIMCORE           |
|   Biomolecular Comupting Resource, Emory University, Atlanta, Ga, USA     |
|  email: rms@bimcore.emory.edu or mikes@mathcs.emory.edu or rms@emory.edu  |
|                                                                           |
| My opinions are my own for better or worse and do not represent those of  |
|              of Emory University or its affiliates                        |
|                                                                           |
|===========================================================================|



------------------------------

From: Derek Wildstar <wildstar@qrc.com>
Date: Mon, 8 Jul 96 15:01:04 -0400
Subject: Re:  Traveller-digest V1996 #224

Derek Stanley <dstanley@direct.ca> wrote:
> Leonard Erickson wrote:
> >>The SKS???  I think you mean the PTRS.
> >>The PTRS is a 14.5mm WWII vintage anti-tank rifle.
> >>The PTRS is the predicessor of the KPV.

True.

> > The SKS action is scaled down from a WWII era anti-tank rifle

True.

> We must be talking about two different SKS's then

Nope.

The PTRS-41 (Protivotankovoe Ruzh'yo obr 1941g) was a 14.5mm anti-armor
rifle used by the Soviets in WWII.  It had a gas-operated semiautomatic
action that turned out to be pretty reliable under combat conditions.  The
design of this action was copied - scaled down, of course, to rifle calibers
for the SKS.

The 14.5mm cartridge that was used in the PTRS-41 later had a machinegun
designed around it.  That's the KPV.  But the KPV does not use the same
action design as the PTRS-41 (the PTRS-41 was an overgrown infantry rifle;
the KPV is a heavy machinegun).


ObTraveller: The "Crunch Gun" in the Path of Tears and RCES Equipment
Guide books is really a PTRS-41.  I know it for a fact, because I did
the design.

I've posted the design sheet to the TML previously, so I'll not re-post.
If you've got one of these in your campaign, it _is_ worth noting that FF&S
overstates it's mass quite considerably - the real thing was only about
22kg (including ammo) instead of the over 50kg given by FF&S.

At the correct weight, it's a very effective weapon for low-tech troops
to use against high-tech invaders equipped with Battle Dress and plasma
or fusion weapons.  Particularly if you can get in a position to
do long-range sniping.


wildstar@qrc.com
- ------------------------------------------------------------------------------
                                          Shoot Them!  A lot!  --- Don Karnage


------------------------------

From: gsw@aloft.att.com
Date: Mon, 8 Jul 1996 15:51:06 -0400
Subject: Re: 20 thoughts on virus

On Saturday, June 29, cyhiggin@usa.pipeline.com wrote:
> [ Stuff about communication... Once established...] Virus just 
> plays Super Hacker. It's got what it takes--an intimate knowledge 
> of computer architectures, high intelligence, infinite patience 
> and persistance (It has literally nothing better to do)
[ ... ]
> Now, what's so hard to believe about that? 

You gave an excellent summary of why Virus can succeed. One more
important thing to remember is that it was a *plot device* used
to precipitate the sudden fall of an empire (admittedly already
on the brink of utter catastrophe anyway), so perhaps could be
allowed a bit of leeway. (ducks for cover...)

The only problem I detect with Virus is that there are allegedly
rules for its infecting *any* system it encounters (disclaimer: I
don't own TNE). Certainly there would be *some* systems that are
impervious to Virus. For instance, my home thermostat contains an
embedded controller, but there is no way to reprogram it. You may
be able to *physically* alter it, but that is a different issue.

One would hope that military systems in the far future would be
designed (with the aid of powerful computers) to repel virus
attacks. Certainly they need more powerful/complex computers,
but one would hope that only "trusted" computers would have the
last word on whether to decimate a planet. The same technology
that makes a sentient Virus possible would have been used to
verify that these computers are safe. And when all else fails,
there's always the big "OFF" switch.

That being said, it is feasible that the main Imperium, Solomani,
Zhodani, etc. fleets would all be vulnerable to Virus. The reason?
The "safe" mode of operation (let's call it "manual" even though
computers are involved) would have at least a slight disadvantage
versus a fully-integrated, fully-trusted system without security
precautions. Once a "fully automatic" ship has been compromised,
it may not be possible to eliminate the virus without a complete
computer shutdown and overhaul.

It is also possible that the government doesn't completely trust
the military and want to keep some back doors into their systems
(e.g., the access codes used in Star Trek II: The Wrath of Khan).

However, I still believe that ships implementing proper security
precautions should be safe from virus attacks (other than those
involving meson guns :-). For example, pirate ships should all
be virus-free :-).

> It is hypothesized that the only perfect security is that of 
> having no outside communications at all, which makes the system 
> useless, of course.  Therefore, if there is an external method 
> of control, security is, by definition, imperfect. 

The first is not true. I haven't proven it, but I doubt that the
thermal sensor on my thermostat poses a security risk.

The second is very true. If there is a way to control a system
externally (and electronically), Virus can probably use it.

> >Yet military, government, and even large business computer requirements 
> >are designed to protect against these. 
>  
> Are you so sure they haven't been tried?  A successful security 
> breach, like the perfect crime, is never detected as such. 

Actually, plenty of large business, government, and even military
computers *have* been compromised by enterprising hackers. Very
few institutional computers are safe. Even firewalls, designed to
isolate whole networks by tightly controlling outside access, are
not completely safe.

Worse yet, many of the systems which we rely on every day could be
vulnerable to a concerted attack such as that of Virus. Phone and
electric companies are prime examples, as are banks, streetlights,
even car computers. Find a back door into these systems and you
could seriously upset a society overnight.

Yet systems on today's instruments of war (planes, ships, tanks,
etc.) are not likely to be vulnerable to virus attack. This is
due to the "trusted system" approach I already mentioned. If there
were a vulnerable system, the virus would be confined to it. In
addition, the pilot/captain/driver usually has the last word (and
the option to "pull the plug").

> If you'd like to elaborate on various points, or argue points 
> I left undeveloped, please do.

Hopefully I have done so.

- -O Gerald Williams / Bell Laboratories - PAI830 55E-224 O-
- -O gsw@lucent.com /   1247 South Cedar Crest Boulevard  O-
- -O (610)712-3370 /          Allentown, PA  18103        O-
- -O -------------/ "Innovations for Lucent Technologies" O-



------------------------------

From: aboulton@cix.compulink.co.uk (Andrew Boulton)
Date: Mon, 8 Jul 96 21:24 BST-1
Subject: Re: Traveller-digest V1996 #221

In-Reply-To: <199607080309.XAA22468@NS.MPGN.COM>

In message , owner-traveller-digest@MPGN.COM said:
> From: Tom Ellis <tellis@telerama.lm.com> Date: Sun, 7 Jul 1996 19:51:49
> -0400 (EDT) Subject: Re: Hand Computers
>  
> Hmmmm, lets make Hand Comps based on Deyo chips...just a thought...

AAAAAAAARRRRRRGGGGHH!

> From: jlindsay@direct.ca (James Lindsay) Date: Sun, 07 Jul 1996 23:54:53
> GMT Subject: Re: Hand Computers
>  
> I thought I read somewhere that Traveller used "hard currency" designed
> around the old Play-Doh press you used to see on TV.  The theory was that
> you take a number of different coloured polymer fibres (about 0.5mm in
> diameter) and form them into a block (maybe 2" by 5"), whose overall length
> is dictated by the length of the individual fibres (maybe twenty feet or
> so).  Bond the fibres together using heat and shove the whole mess into a
> baloney slicer that turns the block into a bunch of thin sheets.  The
> pattern of the fibres would be identical from sheet to sheet and the
> different colours of the fibres would form the pattern on the sheet.  This
> would require counterfeiters to use more expensive and extravagant
> equipment than your average, legal, everyday $25,000 colour photocopier.
>  
> Of course, I could have read this somewhere else, but it was quite a
> lengthy description so it had to belong in a system that used hard currency
> during everyday life.

ISTR something similar appearing in White Dwarf about 10 years ago.

> From: Derek Stanley <dstanley@direct.ca> Date: Sun, 07 Jul 1996 17:53:33
> -0700 Subject: Re: Hand Computers
>  
> Joe Walsh wrote:
>  
>>> Myomers. Electricity makes them contract just like muscles.
>>  
>> Thanks for posting that.  I learn something new every day. :)
>  
> Myomer's were the basic technological unit that made Battle Mech's 
> possible in Mechwarrior.  I don't beleive that they really exist, they  may
> though.

They do, but they're not very efficient yet.


                      --------=====OOO=====--------
Andrew Boulton                         http://www.compulink.co.uk/~fubar/
 "Please allow me to introduce myself, I'm a man of wealth and taste..."

------------------------------

From: "Shalom Zaidfeld" <yu145850@yorku.ca>
Date: Mon, 8 Jul 1996 16:43:03 -0500
Subject: (Fwd) [get published!] Traveller authors needed

- ---------- Forwarded message ----------
Date: Mon, 08 Jul 96 02:49:56 GMT
From: GoldRushG <goldrushg@aol.com>
Newsgroups: rec.games.frp.announce
Subject: [get published!] Traveller authors needed
Followup-To: rec.games.frp.misc

  We have been apporached by the good folks at Imperium Games concerning
GRG publishing licensed material for the new "Traveller" RPG! I spoke with Ken
Whitman and we came to some basic terms. They are interested in having us
publish some great Traveller books -- from adventures to sourcebooks -- but we
are missing just one thing... AUTHORS!

  If you have a love of Traveller, some cool ideas for an adventure or
supplement, and a bit of talent in the writing department, then drop us a
line! We want you! You can obtain our basic Submission Guidelines from the GCS
Library on AOL or from our Home Page at
http://members.aol.com/goldrushg/index.htm.

  I'd really like to see some great Traveller material come off the GRG
presses, so all of you would-be Traveller authors out there, CONTACT US!

  Mark Arsenault
  Gold Rush Games
  PO Box 2531, Elk Grove, CA 95759
  (916) 684-9443 (Voice/Fax)
  Internet: GoldRushG@aol.com
  AOL Keyword: GCS
  CompuServe Go: BCRPUB
  http://members.aol.com/goldrushg/index.htm
  
     -Shalom Zaidfeld

- -----------------------------------------------------------------------------
yu145850@yorku.ca   | "Statistics are like a bikini.  What they reveal is 
Anthropology Major  |  suggestive, but what they conceal is vital."
York University     |  -Aaron Levenstein

------------------------------

From: "Bruce Johnson" <johnson@tonic.pharm.Arizona.EDU>
Date: Mon, 8 Jul 1996 14:26:24 MST7
Subject: Re: Redesigning the Crunch Gun

Derek Stanley churned out:

>The problem is the weapon weigh's in at, 87.74 kg loaded, with no
>bipod or recoil supression gear.  Though it only has a recoil of 5. 

>Statistically speaking it's pretty much a mirror of the "Crunch Gun"
>except the "Crunch Gun" is considerably more portable and has a better
>range by 15 meters.

This, Derek, actually IS the Crunch Gun...that design was based on the 
Russian anti-tank gun (actually developed in the late 30's) and shows 
how badly flawed the small arms design sequence of FFS is, at many 
points.

These guns actually weighed in on the order of <30 kg max, WITH bipod.  
The Crunch gun IIRC had a BIPOD that weighed in at almost 30 kg! 
These are allegedly single man portable weapons...87.74 kg is just 
way too much.

	The problem lies in two places, with one cause...the designes are 
waaay over-engineered resulting in extremely heavy barrels and 
receivers, that are both too long for real-world checkable 
designs like this.

	I compared the Crunch Gun to it's nearest real world competitor that 
I could get the stats on, a Barret Browning .50 sniper rifle.  The 
Barret is 12.5 mm x75 mm, not 14.5 x 100 like the crunch gun, but 
with a bipod, minus scope it weighs in at <12 kg. A rifle only 
marginally larger in caliber, is supposed to weigh over 60 kg???

Warning...these numbers are off the top of my head, with neither 
Survival Margin or Janes Infantry Weapons in front of me.

OTOH, Gauss weapons seem way too light for the damage they do.  I 
know they're higher tech, but we don't use cast iron to make firearms 
anymore!

	
Bruce Johnson
Information Technology/College of Pharmacy
The University of Arizona
johnson@tonic.pharm.arizona.edu 


As if this place HAD any opinions...

------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Mon, 08 Jul 1996 13:40:23 -0700
Subject: Re: Traveller-digest V1996 #221

Andrew Boulton wrote:

Well Andrew Boulton didn't write this I did quite some time ago.  He 
wrote the second part.

>>Myomer's were the basic technological unit that made Battle Mech's
>>possible in Mechwarrior.  I don't beleive that they really exist, they 
>>may though.
> 
>They do, but they're not very efficient yet.

Cool...

Derek Stanley



------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Mon, 08 Jul 1996 14:28:50 -0700
Subject: Re: Traveller-digest V1996 #224

Derek Wildstar wrote:

>>> The SKS action is scaled down from a WWII era anti-tank rifle
> 
>True.

This is were we got off.  The message I replied to said nothing about the 
action it just refered to a 17mm anti-tank rifle called the SKS, which I 
knew was wrong.
 
>ObTraveller: The "Crunch Gun" in the Path of Tears and RCES Equipment
>Guide books is really a PTRS-41.  I know it for a fact, because I did
>the design.

Ya, I kinda figured that.  I've got RCEG and when I first saw the rifle I 
thought, "Hey, I know that rifle."   Took me about three days to figure 
out what it was though.  I wasn't looking heavily.
 
>I've posted the design sheet to the TML previously, so I'll not re-post.
>If you've got one of these in your campaign,it _is_ worth noting that 
>FF&S overstates it's mass quite considerably - the real thing was only 
>about 22kg (including ammo) instead of the over 50kg given by FF&S.

NO KIDDING!!!  I'm converting the Steyr AMR and it's got a weight of over 
80 kilo's.  I'd convert parts of it to plastic but there's no weight 
savings.  Technically speaking the Crunch Gun is a better weapon while 
they're both hitting targets at an equivelent distance and the AMR has 
slightly better punching power the weight is rediculous.  It'd take three 
guys to pack that sucker.
 
>At the correct weight, it's a very effective weapon for low-tech troops
>to use against high-tech invaders equipped with Battle Dress and plasma
>or fusion weapons.  Particularly if you can get in a position to
>do long-range sniping.

Part of me want to congratulate you for creating such an effective weapon 
and part of me want's to smack you upside the head for making something 
that got one of the character's in my team wacked. 8)

Derek Stanley


------------------------------

End of Traveller-digest V1996 #225
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"subscribe" command; for example, to subscribe "local-traveller":

subscribe traveller-digest local-traveller@your.domain.net

A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".
